{"id":16840,"date":"2026-10-19T10:46:54","date_gmt":"2026-10-19T02:46:54","guid":{"rendered":"https:\/\/www.infinitysport.asia\/news\/?p=16840"},"modified":"2026-10-19T10:46:58","modified_gmt":"2026-10-19T02:46:58","slug":"video-game-film-adaptations-used-to-be-huge-flops-now-studios-cant-get-enough","status":"publish","type":"post","link":"https:\/\/www.infinitysport.asia\/news\/video-game-film-adaptations-used-to-be-huge-flops-now-studios-cant-get-enough\/","title":{"rendered":"Video game film adaptations used to be huge flops. Now studios can\u2019t get\u00a0enough"},"content":{"rendered":"\n<figure class=\"wp-block-image alignwide\"><img decoding=\"async\" src=\"https:\/\/images.theconversation.com\/files\/766380\/original\/file-20261015-50-emfhap.jpg?ixlib=rb-4.1.1&amp;rect=0%2C382%2C2866%2C2157&amp;q=45&amp;auto=format&amp;w=754&amp;fit=clip\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In the early 1990s, when the home video game market was still in its infancy, Hollywood attempted to leverage the appeal of this emerging entertainment for feature length films.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The resulting movies \u2013 including Super Mario Bros. (1993), Mortal Kombat (1995), and the Jean Claude Van Damme-starring Street Fighter (1994) \u2013 largely bombed in their critical reception.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Today, however, video game to film adaptations are filling multiplexes, from blockbusters such as A Minecraft Movie (2025), to elevated horrors such as the recent Resident Evil (2026) film, and lower-budget breakouts like Iron Lung (2026).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As Street Fighter swing-kicks its way back into cinemas, it\u2019s worth looking at how, and why, the video game-to-film pipeline has started gushing anew.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Street Fighter | New Trailer (2026 Movie)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/U6sbm1OaJb8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Cross-generational appeal<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Film studios favour projects that will simultaneously appeal to younger and older audiences. This explains why there are so many live action Disney remakes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The current video game film adaptation trend kicked off around 2020 \u2013 made possible by a cross-generational audience that didn\u2019t exist a few decades ago.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The 1994 Street Fighter film was distributed in US cinemas just a few years after the first game arrived on home consoles. The latest adaptation, on the other hand, will appeal to generations of fans familiar with characters like Ryu, Ken and Chun-Li.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Media commentator Patrick Metzger\u2019s concept of the \u201cnostalgia pendulum\u201d describes how pop culture regularly revives trends from about 30 years earlier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The new Street Fighter film leans heavily into 90s nostalgia. Set in 1993, it invoked touchstones such as Jolt Cola, MTV, and era-defining music like Tupac Shakur\u2019s track Ambitionz Az a Ridah.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cultural legitimacy<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The fact these video game have stood the test of time has also earned them cultural legitimacy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the early 90s, video games were treated as a comparative novelty. When they were considered at all by tastemakers, it was usually in panicked terms about their addictive qualities or violent content.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But today\u2019s audiences \u2013 who are also today\u2019s filmmakers and critics \u2013 have grown up playing video games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Promoting Street Fighter, director Kitao Sakurai emphasised his personal longstanding connection to the games. Critics, too, have compared the film seriously with its source material, rather than dismissing it as dumb, loud and violent.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Storyworld depth<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Transmedia storyworlds such as the Marvel Cinematic Universe and the Wizarding World of Harry Potter are big business. They don\u2019t just allow one story to be told; they provide multiple film sequels, TV spin-offs, theme park attractions, merchandise lines and even Broadway shows.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Video game universes are similarly ripe for creative mining, especially those that have been expanding since the 90s.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s telling that the phenomenally popular sandbox game Minecraft was adapted not as The Minecraft Movie, but \u201cA Minecraft Movie\u201d: the indefinite article indicates it is just one of many stories within its world. (And yes, a sequel is confirmed).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A Mario that actually looks like Mario<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Video game adaptations have also been hugely bolstered by advances in digital technologies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the early 90s, blockbuster films still used practical effects, while video games relied on two-dimensional sprites. This created a technological gulf that made convincing adaptations difficult.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moving into the 21st century, Hollywood\u2019s growing embrace of digital production \u2013 and the shift towards 3D gaming (accelerated by consoles such as PlayStation) \u2013 narrowed the visual gap between the two media.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Writing about The Matrix franchise in 2006, media scholar Henry Jenkins observed how: \u201cthe game world can now look almost exactly like the film world \u2013 because they are reusing many of the same digital assets\u201d.<\/p>\n\n\n\n<figure class=\"wp-block-image alignwide\"><a href=\"https:\/\/images.theconversation.com\/files\/766375\/original\/file-20261015-50-izug2m.png?ixlib=rb-4.1.1&amp;q=45&amp;auto=format&amp;w=1000&amp;fit=clip\"><img decoding=\"async\" src=\"https:\/\/images.theconversation.com\/files\/766375\/original\/file-20261015-50-izug2m.png?ixlib=rb-4.1.1&amp;q=45&amp;auto=format&amp;w=754&amp;fit=clip\" alt=\"\"\/><\/a><figcaption class=\"wp-element-caption\"><em>Mario and Luigi, as portrayed in the 1993 live action film and the 2023 animation. Imdb<\/em><\/figcaption><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Video games can now be adapted with a degree of visual fidelity that was impossible in earlier eras \u2013 even allowing Jason Momoa to transform into the green-skinned monster Blanka in the new Street Fighter.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conglomerate ownership<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Media conglomerates such as Disney, Universal and the Skydance Corporation (which oversees the recently merged studios Warner Bros. and Paramount), recognise video game worlds as a valuable foundation for transmedia franchises.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Many of these conglomerates are integrating games into their corporate strategies. In 2024, Disney acquired a 9% stake in Fortnite publisher Epic Games. The companies announced plans for a shared \u201csocial universe\u201d that will extend Disney properties such as Marvel and Star Wars into new gaming experiences.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Video game companies also view adaptation as a way to cross-promote their properties and expand audiences.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Zach Cregger\u2019s recent Resident Evil film was the eighth film adaptation in the horror franchise, but the first to involve Sony\u2019s PlayStation Productions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Executive producer Oliver Berben said the partnership created opportunities for both PlayStation and parent company Sony to promote the wider franchise across their platforms.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"RESIDENT EVIL \u2013 Official Trailer (4K)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/mNd1gb19A-c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">PlayStation Productions is a Sony subsidiary that was founded in 2019 to adapt popular PlayStation games into films, such as Uncharted (2022), Gran Turismo (2023) and Until Dawn (2025).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Far from game over<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Like arcade gamers lining up their coins for the next turn, Hollywood studios have dozens of video game films currently in production. The Legend of Zelda, Elden Ring and Call of Duty are all due for their own films within the next two years.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Clearly, the video game adaptation trend won\u2019t be ending anytime soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the early 1990s, when the home video game market was still in its infancy, Hollywood attempted to<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[42],"tags":[55,518],"class_list":["post-16840","post","type-post","status-publish","format-standard","hentry","category-e-sports","tag-esports","tag-movies"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"In the early 1990s, when the home video game market was still in its infancy, Hollywood attempted to leverage the appeal of this emerging entertainment for feature length films. 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